domingo, 27 de julio de 2008

Zombie BBQ coming soon... Is it the end of 'Hard' games?

I know that many gamers are waiting for the release of this game, which name is a clear indicator of the killing spree that we'll witness on our DS. I'm having the pleasure of helping Enjoy Up (trough Gammick Entertainment, which is the editor that hired me) on the testing phase, and even the deadlines are pretty tight, they are always open to criticism and willing to polish small details here and there so the game is properly shaped and ready for the pre-XMas? release...

Many people may remember the first game from Enjoy Up, Chronos Twins for the DS. There circulated the shared opinion amongst the media that its difficulty was far beyond the standard we are getting used to.
The "casual" trend affects all genres, and nobody seems able to handle the situation but to unwillingly adapt to it... (at least when speaking about developers. If we speak about investors, we all would agree that their preferred saying is "all about business", and this alone answers their stand about the topic)

Does it mean "hard" games are condemned to extinction? I don't think so.

A hard game doesn't imply it will be so deadly difficult from the very beginning that almost nobody will finish it. If it's so, it's better to call it a 'bad' game, as the problem is not the 'difficulty' in itself, but rather a poor game design. A hard game isn't a game that starts by killing you cheaply either... well, it shouln't be, generally speaking, unless it's called Rick Dangerous 2! Do some of you old school gamers remember that game? I wonder if RD2 would make it now with the "so-easy-to-complete" games that plague the games market. That game was all about the "killed-memorize-try again-killed-remember-success". As you kept advancing, you could "smell" the dangerous situations in advance and, having previously developed your cautiousness and reflexes from the many times you had been killed, you could succeed in some difficult situations even at the first try. I'm yet to experience this feeling again, but no game seems able to repeat this magistral formula... That's why Rick Dangerous 2 is a classic, I suppose.

Related to this, I can confirm Zombie BBQ won't be a one-shot game (which, taking into account the recent catalogue for the DS, it´s relieving), and as such, it will need some attempts to be finished... Does it mean it's a 'hard' game? Nop. Does 'nop' mean it will be an 'easy' game? Nop again.
The difficulty curve of the game has been given much love, and I'm confident most players will be happy of what Zombie BBQ has to offer, as it's neither a 'difficult' nor 'easy' game. But ey! I'm under a NDA binding yet, so let's wait a bit before sharing more news about this frikin' BBQish game!

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